Noise Study
Noise is not just randomness but plays a crucial role in construction procedural objects and shaders. I have run through the various types of noise supported in Houdini (using point
Technical Art & Games
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Noise is not just randomness but plays a crucial role in construction procedural objects and shaders. I have run through the various types of noise supported in Houdini (using point
While I work on my favela map, I want to be able to render out a camera path consistently both from Houdini and from Unreal. Rendering in Houdini is fairly
Note: This is my first attempt at solving this problem. If I find a smarter way to do this, I will update this page. I wanted to be able to
This is part of a series of small exercises and experiments I am doing in Houdinis VEX language. There might be better ways to solve this and if I discover
This is part of a series of small exercises and experiments I am doing in Houdinis VEX language. There might be better ways to solve this and if I discover
This is my first attempt at character animation. Cascadeur makes it incredibly easy to create something decent (I’m not an animator). I spend roughly 5-6 hours on this. I could
This is part of a series of small exercises and experiments I am doing in Houdinis VEX language. There might be better ways to solve this and if I discover