//Find the 2 closest points for each point i@closestPoint = -1; i@secondClosestPoint = -1; float dist1 = 1000000; float dist2 = 1000000; for(int i = 0; i < @numpt; i++){ if(i != @ptnum) { float newDist = distance(@P, point(0, "P", i)); if(newDist < dist1) { dist1 = newDist; i@secondClosestPoint = i@closestPoint; i@closestPoint = i; } else { if(newDist < dist2) { dist2 = newDist; i@secondClosestPoint = i; } } } } int newPrimID = addprim(0, "polyline"); addvertex(0, newPrimID, i@closestPoint); addvertex(0, newPrimID, @ptnum); addvertex(0, newPrimID, i@secondClosestPoint);